Category Archives: The Bastard Answers!
The Stingy DM
The basic premise of D&D is: I KILL MONSTERS AND TAKE THEIR STUFF! But what if their stuff turns out to be 6 copper pieces, some broken clay pots, and a 3-charge wand of wonder? Hey, if your DM is … Continue reading
The Con Game
Summer’s here and that means one thing: it’s time to go inside and play games with a bunch of sweaty nerds before the evil, evil sun burns you with its vile rays! But finding yourself at a new table full … Continue reading
The Mysterious Case of the Sweatbands
Some people think I’m all flair — that the dapper t-shirts and snazzy sweatbands are only there because I like to DRESS to IMPRESS. While that’s true, they also serve a more functional purpose…
Hard Times at the Table
Sometimes, your party gets in trouble. Sometimes, you have to run away. And sometimes, when you’re running away, you have to make hard choices.
Interparty Conflict
Look, it’s well-documented that I don’t believe in role-playing. It only causes trouble. CASE IN POINT:
A Late Start
Is it ever too late to pick up gaming? As a PROFESSIONAL ADVENTURE COACH, I issue a firm “OF COURSE NOT!” and give you some helpful tips on how to start.
Psionics
Back in old-school AD&D, if you rolled a 00 if the very final stages of character creation, you got PSIONICS — one of the most complicated, arcane, and (largely) useless rules subsystems ever grafted onto the game. So naturally, someone … Continue reading
The EVIL Campaign
Want to know how the other half lives? Well, it’s true — the grass IS greener. It’s also covered in contact poison.
The Staff of the Magi
Sometimes, the DM gives you a magic item SO good, it breaks the game. I’m here to hit you with the x3 bludgeoning damage of the Truth Hammer: It’s not the GAME that’s broken — it’s the DM!
The Paladin
Every problem you have with the paladin in your party seems to come down to ONE issue: What exactly IS “Lawful Good”? In this episode of Ask The Bastard, we find out.


